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Roller Coaster

Technical Work / Procedural Roller Coaster

Roller Coaster

This is a computer graphics program developed to simulate a first-person roller coaster animation. The roller coaster is procedurally generated by implementing Catmull-Rom spline interpolation & the first-person camera's transformaions are computed the same way per frame to simulate the animation. The scene is rendered within a texture mapped skybox.

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Note: I do not own the background sound.